There seems to be a lot of confusion with regards to creating a pure counter attacking tactic on Football Manager. I’m not sure why it seems a big issue, especially in the past week, the amount of articles, threads or posts all discussing it they all seem to follow a theme were the people discussing it are confused. So hopefully this article will go a long way to fixing that and teach you the basics of using a pure counter attacking tactic. When thinking about counter attacking football I always think of this quote;
“The accent in the counter attack style of play lays on the defensive team
function, with the emphasis being on the defender’s own half of the field
and letting the opponents keep the initiative of the game. This is to take
advantage of the space behind their defense for the buildup and the attack.”
– Rinus Michels
Counter attacking football can seem risky at times but it doesn’t have to be. But in order for it to be successful you need every player on the same page and in defence you can’t afford a player who has the potential to be a weak link. It requires you to sit deep and at times, to absorb pressure. That’s why you need to have players who are actually capable of this and ensure they won’t lose concentration, as that it can become problematic.
In order to use it as a full time strategy it also requires the players to be positioned correctly, this means most of them all back in their own half bar one or two as a rule. The idea behind counter attacking is you allow the opposition time on the ball and allow them to advance and attack you. This means that when they do and they over commit, you might win the ball back, then you can sprint forward with numbers and try to use this to your advantage due to the opposition giving up space in behind.
So in short counter attack is;
Sitting deep in your own half and staying sturdy in defence. Then when winning the ball back and the opposition has over commit men forward, launching explosive counter attacks to take advantage of the space they’ve left behind. It really is this simple.
So how do we translate this into Football Manager?
Under the hood of the sophisticated match engine (or none sophisticated depending on which side of the fence you are on) counter attacks are triggered automatically on Football Manager. For those of you who remember the old slider system then you’ll recall the old ‘tick box’ for counter attacks. In old terms, the impact of the counter box being ticked was that a counter attack was started when there were less than X opposing players between the ball carrier and the opposing goal. Ticking the box meant that X was a bigger number than with the box unticked, making it more likely that a team tried to catch the opposition on the break when winning back the ball. Well this still exists but is all done under the hood now and has been since the swap over from the sliders to the tactics creator. Most of you will know this already but some might not, that’s the reason for mentioning it.
On top of all of that, these three mentality structures, defensive, counter and overload all lower the threshold of what triggers a counter attack. The defensive and counter mentality structures are very similar the main difference is that the counter mentality is more geared to winning the ball back slight higher up the pitch, so can seem a little more aggressive. So regardless of how you’ve set up with the instructions visible to you, all of this is going on underneath the hood (every time I say Hood I always think of Thunderbirds!)of the game.
On Football Manager 16 there have been quite a few changes that have a positive effect on counter attacking football. The Hand of God wrote about them briefly on SI recently, so I’ll quote him here and save myself a bit of time;
In addition to that, now all team shape settings incorporate mentality differences between duties (just like the old Flexible setting used to work). So on any Team Shape setting, you should generally see more risk taking and more aggressive positioning from an Attack duty midfielder compared to a Support duty midfielder. One consequence of this is that your duties will have a greater influence on your overall style of play. A team full of Support duties will be far more possession-oriented whereas a team full of Attack duties will try to initiate attacks with much more urgency.
Second, counterattacking has been significantly improved compared to the last several versions. If you’ve tried to play a more tactical game on FM14 or FM15, you may have noticed that it could be a struggle to sit deep and get out of your own half against an aggressive opponent. Play was too focused on what goes on in the final third with certain attributes not being properly utilised in transition play. Now, you will have a much easier time punishing teams that recklessly throw numbers forward, and you’ll also find that implementing different styles requires giving greater attention to player skill sets. On the counter, pace kills, though one-dimensional pace merchants are now more prone to poor touches and errant passes if you try to play it out of the back with a less technical side.
If you take the basics of what we’ve spoke about so far then you’ll realise you need to play in your own half, so this means using a shape that allows you to have numbers in your own half. So the shape you use to make this into a proper strategy is important. One of the more common shapes used for counter attacking football is the 4-5-1. Other good shapes to use are 3-5-2 and the 4-1-4-1. These are all good shapes to use because they pack the defensive position well and the midfield. This means that when you win the ball back you should have players well placed for counter attacks. I’ve just started a new saved game so I can do this little project and the tactic I’ll be using is the 4-1-4-1 because it suits my players. Taking the changes highlighted above for Football Manager 16 into account we should already have an idea of what kind of duties we should be looking at. I’m not to sure how many of you pay attention to the roles and duties the AI uses via various skins and add-ons but as a rule they tend to line up something like this with regards to attack duties;
- 0-1 in defensive and counter.
- 2 attacking duties in standard.
- 3 in control.
- 4 in attack.
- 5 in overload
When thinking about our own duties we should think along a similar path if we are trying to create something specific like a defensive or counter attacking strategy and plan on using it for the full ninety minutes. I don’t believe it matters as much if you are going for a different style or approach but for counter and defensive systems then attack duties should be limited. On a counter system I find it best to never go beyond two attack duties, any more and I feel you lose the balance of the side. Remember that the mentality structure you use sets the team’s baseline as a whole. I think this is where some people (and rightly so) get confused because they then think an attacking duty isn’t aggressive in their approach. That would be a wrong assumption, it’s still an aggressive role it’s just less aggressive than in an attacking mentality structure and so on. As the attack duty will further alter the default base line and make them positioned more advanced because it alters the individual mentality structure of the player and other settings. You can most of these on the individual player instructions screen where you can set the players PI’s. So it’s worth remembering that at the end of the day, an attack duty is still attack minded.
Before we look at the shape and break it down to see how and why it works, I’d also like to point out the attributes I would look for if I was squad building long-term to play this style of football. I’ll not list every single attribute because no doubt you’ll all have your own ideas. But as a general list here is what I’d go for;
Crossing – Whether it is from deep or the by-line, it’s a weapon that you can use to devastating effects. An early cross to an attacker can instantly put the opposition onto the back foot. It’s something your wide players should have in their locker.
Dribbling – To take advantage of any space that appears you’ll want players who are able to bring the ball forward. It’s important for anyone who will breaking from deep with the ball at their feet.
First Touch – When a player receives the ball you want to be confident his touch doesn’t kill the move right?
Technique – This goes with the above really. You need to know players are comfortable with the ball at their feet and can use the ball well. A bad technique player could hinder a counter attacking tactic as it means he isn’t good with the ball at his feet. This can impact any kind of difficult passes or passes in general what require a bit of range.
Aggression – Players should want to be involved in everything. This can also help with winning the ball back early and starting quick counter attacks.
Bravery – You don’t want players who bottle it when trying to win the ball back early do you?
Off The Ball – Movement is the key to all attacking formations and play. If an attacking player has a low rating then he’ll be less likely to find a little bit of space and make the right movement to beat his marker before he receives the goal. Sometimes it can be the difference that gives you that extra yard.
Work rate – Players will need to work hard both in defence and attacking situations. They will be up and down the field all day long, so should be prepared to put in the hard graft.
Team Work – You need to play as a unit and this requires everyone on the same page. You can’t always afford to have a selfish player in this type of strategy as they can make moves break down.
Pace – Especially for players who like to drive forward and beat their man. It’s important for me that they can reach the top speed. Plus the players will be back and forth all match long.
Acceleration – This will provide that little edge in gaining an extra yard on the opposition. This and pace are very important.
Stamina – As the players will be up and down a lot, they need to be fit.
Strength – Having a high attribute for this will ensure he can hold his own against the opposition should they get close to each other. You don’t want your players to get out muscled and knocked off the ball. It will also help you win the ball back.
I appreciate not everyone will have those attributes but that’s why at the beginning I mentioned if I was squad building long-term.
So far we’ve covered the basics of counter attacking football but I’ve missed one important bit of information out so far and the reason for that is, I wanted to talk about it when talking about the player roles as it will make more sense then. When a counter attack is initiated underneath the game what happens is for the players involved in that phase of play, they will see their tempo, mentality and passing all maxed out. So regardless of how you’ve set them up (that’s the important bit here) all of that will go out of the window if the player is involved in the counter attack phase of play. This is why you don’t have to be cavalier in your approach and is the main reason you can have players back behind the ball.
It’s a pretty standard back six really with no obvious issues. The only odd thing might be why I selected a wingback for the right sided player but that’s simple, he’s my best player and is very attack minded. While I want to play counter attacking I still want the star players to shine if possible. He will play slightly beyond the rest of the back three when attacking but in front of him he also has a quality player who is focused on defensive duties and more than capable of offsetting his more attack mindedness in terms of the attributes the player has.
The rest of the set up is to keep players behind the ball and to rigid defensively and not allow big gaps to appear or for players to get pulled out of position. My choice of an anchorman for the defensive midfield spot was down to the style I’m trying to create. As I’m building a counter attacking set up I also increase the risk of counter attacks as I commit men forward during these phases. So I wanted someone who was focused on just defending and screening the back four. I don’t want to leave myself open, which is always a risk if you don’t get the correct balance. I believe this choice of role gives me this balance.
It’s important they all play as a solid unit and as a solid bank of four. This set up allows that for the defensive phases of play but in attack phases they should also support the lone striker. The box to box midfielder is important because he is the main link up play from the midfield to attack and is the one who will be the first support player. The others should all support him too though and all offer something different. The wide midfielders should offer a crossing threat, the box to box player will look to get alongside and beyond the striker. Then the supportive central midfielder should be a deeper option who offers support to the box to box player.
This is the tricky part of a defensive or counter attacking system that relies on the use of a lone striker. If the striker is too deep then he might struggle to penetrate the opposition’s defence. If he’s too high he might get isolated from everyone else due to them being lower down the pitch. It’s difficult to find the right balance here so it’s important you pay attention to him during a game some how. This is the only role in the whole tactic that I do change. If I see that the opposition are sat deep then I’ll use the deep lying forward on an attack duty to occupy the defenders. He still comes deep and creates but he is also an handful for the opposition and doesn’t make life easy for them.
However if I see the opposition are playing a high line then I mix things up and take a slightly different approach.
I use a defensive striker on a defend duty. This might seem a strange choice for some so let me try and explain my reasonings. When the opposition play with a high line the space I have to exploit is in behind them, so it would make more sense to go with an attack minded striker who can use that space. However remember what I’m trying to create here and the rest of my roles in the setup. I’m conservative at the best of times with this tactic so if I played with an attack minded striker I’d feel he wasn’t involved and would be isolated as the oppositions defender would be high up the pitch and in turn this means less space than usual for my midfielders.
So by using a defensive forward I use someone who is a bit of a pitbull, charging around and harassing the opposition’s defenders giving them less time on the ball and he doesn’t really allow them to play out from the back. This is important because if you allow high defensive lines time on the ball you get pinned in your own half because it’s easy for them to dictate the game from the back, if they’re unpressurised. This gets rid of that to some extent and brings the striker closer to the midfield and therefore can force mistakes and errors that can lead to the opposition doing misplaced or rushed passes/clearances. At times this can lead to counter attacks for myself.
I must point out though that I only use this approach in the defensive and counter strategies. In more attack minded ones it makes more sense to do the reverse.
Team instructions and player instructions
As you can see, I don’t use any. The same can be said about the player instructions too, I have none. The reason behind this is I wanted to create something simple to show you all the basic ideas of how to approach this type of football. I also believe that TI’s and PI’s should only be used if you are trying to create a specific brand of football or if you want to refine player actions and their roles. Or you can use them as tools to change games around. Many people (especially on FM16) seem to use every single possible team instruction from the start. But that’s pointless for a number of reasons and one of the main ones is, how do they know or understand how all the TI’s or PI’s all link together and change the original structure? In almost all cases they don’t understand the impact each of them have but instead they use them because they think ‘you have to’. Well you don’t. Use them to create specific styles or to refine things never use them without a proper valid reason. Also understand the impact these will have on how your side currently plays. A proper understanding is needed so you know how the changes you applied work.
So shall we now get on with the match analysis and show you how it all works and why?
This is a game I played against a very strong Newcastle United side in the cup. As I’ve only created this particular save to demonstrate how to play counter attacking football, I’m still in the first season, so I’m in League One still.
For this game I decided to use a defensive forward for the reasons mentioned earlier in the post. Newcastle have six players inside my half as they try to attack me in this move. As you can see my back four looks pretty solid and because I use an anchor man, when the box to box midfielder steps up to deal with threat, I still have a four man midfield.
A little later in the move;
I still have a very strong and disciplined back four who are holding their position. The midfield although not as a solid flat bank of four, is still structurally strong and dealing with the threat of Newcastle. There is no immediate threat, not even if they switch play to the other side as my team will just shift across to deal with the danger. I also have all ten outfield players back in this screenshot. You can see how deep the defensive forward is coming which is making him closer to his team mates, which prevents isolation. The move comes to nothing in the end due to the offside.
This screenshot highlights the risky side of counter attacking football and why you need the defence to be sturdy and strong. It also shows why I had an anchorman in the side. Look at the positioning of the box to box midfielder, look how far up the pitch he is due to a move breaking down. Unless he is Superman or has The Flash’s speed then realistically he is never going to get back into position. If you don’t compensate for things like this then it leaves you exposed because someone else would have to deal with his defensive responsibilities, which then means someone has to cover for that player and so on. Then before you know it, the whole defensive unit is trying to do someone else’s job rather than their own. Luckily I already accounted for this with the inclusion of the anchorman. No matter what system you use it will have flaws or players who will at times fail to recover their positions when the ball is lost, so you need to take things like this into consideration when handing out roles and duties. This is what balance is all about, masking your weaknesses.
This is the start of a triggered counter attacking move because Newcastle commit five men forward deep inside my own half here. When my defender gets the ball he immediately hits it long to the defensive forward who turns and runs into space. He’s smart here though as he doesn’t do it with great urgency because he knows his teammates are in support.
Look how quickly we commit men forward. Newcastle’s midfield and defence are disjointed and caught out of position. The defensive forward isn’t in any rush either because he’s on a defensive duty. Due to his, he held the ball up rather than running far with it, just long enough to play in his team mates. Sadly my box to box midfielder doesn’t have great attributes and his first touch is heavy here so gives possession away. But still, it’s a great example of counter attacking football.
Those are the shots from the game. The four blocked shots that I had (the red dots) were all from free kicks. Newcastle’s were all from open play apart from one of their blocked ones. As you can see, they were frustrated at times due to all the bodies I had in my own half. It’s hard to break down a side who defend stubbornly. So some of those efforts Newcastle has that are off target, was down to frustrations due to lack of space opening. That’s good because it means my defence was working how I expected.
That’s the result and the match stats for the game. Not bad for a little League One side.
The article is dragging on now at almost 4k words. But if people are interested in seeing more on this subject then let me know and I’ll see if I can update and add more when I have the time.